![]() It starts out using 20 rays per pixel, then adjusts that number up or down until it's running at 30fps. While it's running, it'll render a simple test scene at 720p. As such, it'll be immune to thunderbolt limitations and will measure pure compute power. ![]() Since this is basically a single program running entirely on the GPU, it needs nearly zero bandwidth unless you're using an eGPU to power an internal display instead of external (then it'll need bandwidth to show the image).
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